Adding more commands
TIP
This page is a follow-up and bases its code on the previous page.
A bot with nothing but a single command would be boring, and you probably have a bunch of command ideas floating around in your head already, right? Let's begin, then.
Here's what your message event should currently look like:
client.on('message', message => {
if (message.content === '!ping') {
message.channel.send('Pong.');
}
});
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Before doing anything else, make a property to store the prefix you've configured. Instead of const config = ...
, you can destructure the config file to extract the prefix and token variables.
const { prefix, token } = require('./config.json');
// ...
client.login(token);
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From now on, if you change the prefix or token in your config.json
file, it'll change in your bot file as well. You'll be using the prefix variable a lot soon.
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If you aren't familiar with some of this syntax, it may be ES6 syntax. If it does confuse you, you should check out this guide page before continuing.
Simple command structure
You already have an if statement that checks messages for a ping/pong command. Adding other command checks is just as easy; chain an else if
to your existing condition.
client.on('message', message => {
if (message.content === `${prefix}ping`) {
message.channel.send('Pong.');
} else if (message.content === `${prefix}beep`) {
message.channel.send('Boop.');
}
});
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There are a few potential issues with this. For example, the ping command won't work if you send !ping test
. It will only match !ping
and nothing else. The same goes for the other command. If you want your commands to be more flexible, you can do the following:
client.on('message', message => {
if (message.content.startsWith(`${prefix}ping`)) {
message.channel.send('Pong.');
} else if (message.content.startsWith(`${prefix}beep`)) {
message.channel.send('Boop.');
}
});
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Now the ping command will trigger whenever the message starts with !ping
! Sometimes this is what you want, but other times, you may want to match only exactly !ping
- it varies from case to case, so be mindful of what you need when creating commands.
WARNING
Be aware that this will also match !pingpong
, !pinguin
, and the like. This behavior may or may not be a problem for you, but don't worry; you'll see better ways to check for commands later.
Displaying real data
Let's start displaying some real data. For now, we'll be displaying basic member/server info.
Server info command
Make another if statement to check for commands using server
as the command name. You've already interacted with the Message object via message.channel.send()
. You get the message object, access the channel it's from, and send a message to it. Just like how message.channel
gives you the message's channel, message.guild
gives you the message's server.
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Servers are referred to as "guilds" in the Discord API and discord.js library. Whenever you see someone say "guild", they mean server.
client.on('message', message => {
if (message.content === `${prefix}ping`) {
message.channel.send('Pong.');
} else if (message.content === `${prefix}beep`) {
message.channel.send('Boop.');
} else if (message.content === `${prefix}server`) {
message.channel.send(`This server's name is: ${message.guild.name}`);
}
});
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The code above would result in this:
If you want to expand upon that command and add some more info, here's an example of what you can do:
client.on('message', message => {
if (message.content === `${prefix}ping`) {
message.channel.send('Pong.');
} else if (message.content === `${prefix}beep`) {
message.channel.send('Boop.');
} else if (message.content === `${prefix}server`) {
message.channel.send(`Server name: ${message.guild.name}\nTotal members: ${message.guild.memberCount}`);
}
});
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That would display both the server name and the amount of members in it.
Of course, you can modify this to your liking. You may also want to display the date the server was created or the server's region. You would do those in the same manner–use message.guild.createdAt
or message.guild.region
, respectively.
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Want a list of all the properties you can access and all the methods you can call on a server? Refer to the discord.js documentation siteopen in new window!
User info command
Set up another if statement and use the command name user-info
.
client.on('message', message => {
if (message.content === `${prefix}ping`) {
message.channel.send('Pong.');
} else if (message.content === `${prefix}beep`) {
message.channel.send('Boop.');
} else if (message.content === `${prefix}server`) {
message.channel.send(`This server's name is: ${message.guild.name}`);
} else if (message.content === `${prefix}user-info`) {
message.channel.send(`Your username: ${message.author.username}\nYour ID: ${message.author.id}`);
}
});
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This will display the message author's username (not nickname, if they have one set), as well as their user ID.
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message.author
refers to the user who sent the message. For a full list of all the properties and methods for the author object (a member of the User
class), check out the documentation page for itopen in new window.
And there you have it! As you can see, it's quite simple to add additional commands.
if
/else if
The problem with If you don't plan to make more than seven or eight commands for your bot, then using an if/else if chain is sufficient; it's presumably a small project at that point, so you shouldn't need to spend too much time on it. However, this isn't the case for most of us.
You probably want your bot to be feature-rich and easy to configure and develop, right? Using a giant if/else if chain won't let you achieve that; it will only hinder your development process. After you read up on creating arguments, we'll be diving right into something called a "command handler" - code that makes handling commands easier and much more efficient.
Before continuing, here's a small list of reasons why you shouldn't use if/else if chains for anything that's not a small project:
- Takes longer to find a piece of code you want.
- Easier to fall victim to spaghetti codeopen in new window.
- Difficult to maintain as it grows.
- Difficult to debug.
- Difficult to organize.
- General bad practice.
In short, it's just not a good idea. But that's why this guide exists! Go ahead and read the next few pages to prevent these issues before they happen, learning new things along the way.
Resulting code
If you want to compare your code to the code we've constructed so far, you can review it over on the GitHub repository here open in new window.